﻿using System;
using System.Collections;
using System.Collections.Generic;
using Eb;
using Ec;

public class ClientPlayer<T> : Component<T> where T : DefPlayer, new()
{
    //-------------------------------------------------------------------------
    public override void init()
    {
        EbLog.Note("ClientPlayer.init()");
    }

    //-------------------------------------------------------------------------
    public override void release()
    {
        EbLog.Note("ClientPlayer.release()");
    }

    //-------------------------------------------------------------------------
    public override void update(float elapsed_tm)
    {
    }

    //-------------------------------------------------------------------------
    public override void handleEvent(object sender, EntityEvent e)
    {
    }
}
